Every weapon type has received a couple new moves or combos – ones that don’t completely change how they handle or anything, but add a bit more nuance for experienced users. Sure, I was excited for more entirely new monsters, but these fan-favorites deserved to be recreated. My main weapon is the Insect Glaive, which has two new mid-air attacks that are fairly basic, but you can now also use slinger ammo to power up your Kinsect. The story this time around is just as amusing and inconsequential as the original: monsters are behaving erratically, a dangerous new elder dragon has appeared, and an exciting snow-covered land unlike any of the others has been discovered. A bigger change, no matter what weapon you’re using, is the addition of the Clutch Claw. Master Rank gear offers a jump in power that truly leaves High Rank in the dust. And, just so it’s clear, that’s the worst armor in Iceborne. Iceborne also clearly wants you to upgrade fast, as early armor can be hilariously cheap to craft. The series has a long history of filling out its expansions with an influx of Subspecies – but as one of the roughly nine million players who likely started with World, it was a touch disappointing to see Iceborne’s campaign rely so heavily on familiar faces rather than new ones, no matter how fun they were to fight… and turn into pants. All of this gets put to use with a vital overhaul of the games social space, with the Seliana Gathering Hub giving players an area where they can spend time together between hunts—letting you craft and access all the vendors alongside one another. Monster Hunter World: Iceborne adds loads of impressive monsters and tons of quality-of-life improvements to an already incredible game. Details . Every weapon tree has been extended, with the previous peak of Rarity 8 now potentially stretching all the way up to the ever-sparkling icons of Rarity 12. I gave it a 10/10 on PS4, and made it my personal Game of the Year for 2019, despite it not technically being a new release. It’s a wonderfully self-aware decision, leaving the classic Monster Hunter equipment grind to the more interesting fights. The imagination on display is maintained right through to the final fight, finding ways to surprise and challenge even the most experienced of hunters. The quality-of-life improvements don’t stop at Seliana, either. Monster Hunter World: Iceborne PC Review. PC hunters, our wait is almost over! The line between an expansion and a full-blown sequel is one Monster Hunter World: Iceborne comes close to blurring into oblivion. Developed and published by Capcom on Xbox One, PlayStation 4, and PC, it's a full-fledged companion to the already lengthy action RPG/monster hunting extravaganza. This expansion picks up after the end of the base game’s main campaign, but I was curious how it would tempt me away from my High Rank armor and weapons, which were full of augments and synergistic skills I’d grown so used to. If you want to play Monster Hunter World: Iceborne at its prettiest, be warned that you need a beefy PC. Don’t think of this like mounting a monster; it’s a very different and specialized mechanic which lets you grab on, accomplish a task, and retreat. This is suddenly a place where you can easily socialize with groups of friends between missions in a way that’s far more functional than before – which makes it even better that Iceborne also added a freecam photo mode to mess around with. There was a problem. Just like last time, you follow tracks, fight monsters, and try to figure out what’s causing all this commotion so you can promptly kill it and turn it into a sweet pair of pants – you know, for research. For an hour or two I got to see what Monster Hunter might be like if it were more Pokémon Snap, and the result was surprising. It was also annoying that some of the new weapons are simple, slightly disappointing recolors of old models. Game description: Iceborne Expansion for Monster Hunter World is a fully-fledged paid expansion coming in September 6th 2019 on consoles and January 9th 2020 on PC… The new additions offer just enough variety to keep the innovation train rolling, while making sure it's familiar enough to veterans. Regardless of what you are turning them into, the new monsters themselves are awesome to fight and look at. Where World stretched eight tiers of rarity over its roughly 40-hour campaign, Iceborne has to stretch just four tiers over a similar length, making weapon progress feel ever so slightly stunted in a way getting new armor doesn’t. But more than that, the room itself is customizable to a hysterical degree: floor type, wall type, furniture, curtains, paintings, hanging decorations, items on shelves, plant life, and the color, pattern, or wood grain of many of those things can be changed to your liking. a mere moment away from each other. World had its extreme challenges, but they were tucked away in late- and post-game content. Some tweaks are as minor as Rathalos now seemingly staying in flight longer and deflecting attacks against its wings more easily, or Jyuratodus deflecting attacks on any body part after you break through its mud covering. Capcom has truly accomplished something special with Monster Hunter World: Iceborne, which is a massive expansion to an already amazing game.Taking place right after Monster Hunter World, ‘The Fifth’ is tasked with exploring an uncharted area known as the Hoarfrost Reach which serves as the largest region in the game to date. That’s not to undersell these fights. Details I'd never seen before kept revealing themselves now I was taking my time to observe. Of course part of that feast is a plethora of cutscenes that construct a clumsy storyline the game could have done without. An aptly-named expansion, Iceborne, takes players to a new glacial hunting grounds and promises to improve upon the exciting action that made Monster Hunter: World an international hit. It’s hard to speak vaguely about it, but what I will say is that it’s an extremely cool direction to go in – though one which potentially relies more heavily on some of the less exciting parts of grinding for materials than I’d like. With World the discomfort was extreme at times, beating monsters till they limped then being asked to lop off their tails to hear whines and squeals. Thankfully this didn’t happen too often, but the inconsistency of some Rarity 9 weapons being craftable on their own and others requiring the previous weapon to upgrade from was aggravating all the same. Unlike Seliana itself, it flaunts style and substance together because it also has access to absolutely everything you might want to check between missions, making its usefulness over the Astera Gathering Hub incomparable. The new fights feel crafted to poke at the weak points in a player's preparation and tricks. With Monster Hunter World, it seems like Capcom took the PC port seriously. But that content will make its way to PC eventually, and (regrettably) waiting patiently to play with all of those cool new toys will be something veteran PC players like myself are used to already. And even if it’s not quite as pretty a picture on the surface, it’s packed with lovely little details all the same. How Returning Monsters Stack up in Iceborne, The Messy Messaging Behind Cyberpunk 2077's Messy Launch, Cyberpunk 2077 Dev Promised Refunds It Couldn't Actually Guarantee, Cyberpunk 2077 for Xbox One and PlayStation 4 Review, Cyberpunk 2077 and More PS4 Games Are on Sale Right Now, Viral Video of 6 Year-Old Being Banned from COD: Warzone Was Faked for a Competition, GTA's Cayo Perico Heist: Seven Years of Evolution, the returning Rajang the first to arrive next month, separate review for Monster Hunter: World's initial PC Launch, Things Ghost of Tsushima Doesn't Tell You. Learning to avoid the Nightshade Paolumu’s clouds of sleep-inducing smoke or its new wildly erratic mid-air attack is exciting, but it’s still not as exciting as fighting any of Iceborne’s entirely new monsters - or even the returning ones that are simply new to World. These fights are fun ways to turn an encounter I knew like the back of my hand entirely on its head, and I absolutely love that about them. Comment. It was relatively confusing to understand how it behaved at first, but my party and I eventually realized just how powerful it is. Placing pets in your Astera rooms is fun, but this is on another level entirely. Like Generations Ultimate, the most recent expansion in the Monster Hunter series before this, Iceborne brings with it not only these Subspecies and brand new monsters, but plenty of returning favorites, too. You’ll return to the mainland of the New World a fair amount, but there’s actually a great balance struck between exploring this beautiful new playground and facing fresh threats in familiar places. Still, it’s a wonderful surprise and more than worth getting to and spending time with after you’ve “beaten” Iceborne. Without giving more away, it simply feels like the culmination of everything World was trying to bring to the series. The first major DLC package for the hit monster hunting game, Monster Hunter World: Iceborne is a new story that begins after the events of the main game. It is worth noting, however, that more monsters will be added for free post-launch (similar to the base game) with the returning Rajang the first to arrive next month. Even if they never feature in the story or get a Subspecies, monsters get more than just more health in Master Rank (though they do get a helluva lot of health too, so fights can last far longer than you may be used to). Capcom has made this for their dedicated fanbase, and to its credit, managed to offer up not just something that will satisfy the desire for new content, but provide a new structure for the game’s hunts that goes beyond simply offering 'more'. As a longtime Monster Hunter fan, I’ve hunted them all to oblivion in previous games, but seeing them reimagined and upgraded in Monster Hunter: World’s gorgeous engine feels like coming home to a long-lost best frenemy. The addition of new monsters is great, and offers tons more challenges. 7th January 2020 / 4:00PM. Please refresh the page and try again. Iceborne is a mix of new monsters, regions, mechanics and a whole new endgame, all geared towards veteran players. Publisher In-house This helps any Master Rank armor set offer more than just a numerical draw. Yeah, it’s trash now.” I’m exaggerating here... but not by much. Fails to explore its themes but still delivers the series' most potent monster hunting yet. Crucially, while it made me sad to leave my lovely Xeno’Jiiva wings behind, this reset was far more exciting than frustrating. If there's one disappointment besides the iffy storyline, it's the fact that the game still has gendered armour sets and insists on making half of the women's outfits a combo of boob armour and bikinis. However, the same level of courtesy isn’t offered to the new weapons. Again, this could be an issue long-time Monster Hunter players won’t care about because their expectations for expansions are different. The new content is substantial, but the sheer amount of improvements, extensions to existing ideas and game changing additions offered up alongside the new area and monsters makes it so easy to recommend. Iceborne also continues World’s trend of downright incredible music, as I’ve been whistling Seliana’s lovely theme song for the better part of a month. In just a few more days, we won’t have to look at our console comrades with jealousy as Iceborne … There's always been an unease for me in playing these games where I'm asked to go out, invade the habitats of these species and kill them to make the next set of armour and weapons. Rarity 9 acts as sort of a new baseline for weapons in Iceborne, and while many of them can be crafted outright to skip the early tiers, a few bafflingly can’t, for seemingly no reason. Bestest Beasts. An extra graphical option for snow will tax your GPU RAM a touch more if you crank it up, but that's about it. Stuff like not having to return to your room to change your Palico’s equipment, getting a headquarters-specific radial menus to use emotes, and being able to fire your slinger with your weapon drawn. Contributor. © If you're already a fan and want to know as simply as possible if Iceborne justifies its price tag, then let me put it like this: I had 200 hours in World before this expansion; I've racked up almost another 200 since I started it. While this review keeps monster and story spoilers to a minimum, the video does show off new weapons and armor from the early-to-mid points of Iceborne's campaign… Master Rank monsters are stronger and more resilient too, but these tweaks made them feel different to fight from the base game’s buffed up Tempered versions. Monster Hunter World: Iceborne Review | New Weapons Coming In Clutch. The excellent cutscene quality you already know is back, but now with more of a spotlight on existing side characters like the Tracker and the Field Team Leader (which does make it a little funny that they still don’t have real names). The loot chase is fully reinvigorated, offering more than just a numerical draw to convince you to leave your High Rank gear behind. If it's not the cold eating at your stamina, it's monsters dripping explosive goo everywhere or wiping you off the map by summoning waves of water. With every graphical option set at max and at 4K resolution, my poor RTX 2070 struggles to provide a consistent 30fps experience. The Clutch Claw seemed like a neat boondoggle at first, but learning its nuances and mastering it with a group allowed us to better take on the hardest Iceborne had to offer. I dropped over 100 hours into it on PS4 then another 60 hours on the PC version. I was able to stubbornly hold onto the High Rank armor I’d worked so hard to get for the first half-dozen quests or so, but when I finally decided to upgrade my total defense jumped more than 300 points in a single trip to the forge. First things first: you need to be Hunter Rank 16 to access Monster Hunter World: Iceborne, which basically … The different sections of its map feel varied and exciting, from icy caverns to hot springs to snowy fields to acid-filled underground lairs. It didn’t really feel like it was devaluing what I had earned in the base game because I was just too dang excited about what I was getting in return. So why these fumbles? I need a new review scale just for Monster Hunter World: Iceborne. Future US, Inc. 11 West 42nd Street, 15th Floor, Developer: Capcom Publisher: Capcom. Minor equipment spoiler warning! Seliana, the new town established just outside of the Hoarfrost Reach, is exciting for a different reason: it’s flat. Developer Capcom. One of these is on every piece of Beta armor, allowing you to easily use powerful new Decorations that can come with two different skills in one. Subspecies are great, but those Paolumu and Pukei-Pukei are still a bit too familiar (especially when the visuals of their armor sets and weapons are often just reskins). 7.6. There is a lot more however, with new region Hoarfrost Reach adding a whole biome to expand the delight at the heart of Monster Hunter: getting to traipse around in its ecosystems and see how its monsters interact with them. Nic Reuben. Avoiding spoilers, Iceborne’s endgame shakes things up in a very unexpected way. The new chef, the Grammeowster, is a character of such sheer delight that I audibly squealed the first time I saw her cooking. Engaging as its loop is, as enthralling as its fights are, I've always been disappointed that they've created such a rich ecosystem and the only thing they can ask me to do in it is murder everything. I also love that returning monsters like Tigrex (my archnemesis from Freedom 2) is nearly as tough as I remember. 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